
There are some great weapons from across the franchise’s history and many, but not all, appear in this instalment. Having 90 unique officers, in addition to the myriad of generic ones, leads to another big undertaking they all have to be armed. There’s a lot of great detail included in their outfits and their faces are expressive and suit their characteristics. That is quite a few and it is a testament to them that each of these officers not only looks unique but looks good as well.

Omega Force now has a cast of 90 “ Dynasty Warriors ” who each have a unique look. The highlight on the graphics front though, is the character designs. There is also a fairly obvious amount of pop-in which is quite immersion breaking at times. Very few are particularly memorable, which means touring “scenic spots” with other characters, during cutscene events or while on a stroll, feels like the game is accidentally highlighting its own flaws. The trees and foliage look lacklustre and large swathes of the landscapes are quite brown and one note. The environments, particularly the natural environments, leave a lot to be desired. While that is obviously an improvement already, there is plenty of room for more. So, I am pleased that I have not had the same reaction to Dynasty Warriors 9 Empires.

So, I did not get a chance to really form a solid opinion about the revamped combat system or the switch to the open world of DW9. I had a few attempts but with only a few hours of playtime I simply had to put it down and walk away.

I bounced off Dynasty Warriors 9 when it released a few years ago because it literally gave me a headache looking at it. One of my main worries when picking up this game for review was how I would react to its graphics.
